﻿capital = 361 # Washington DC

oob = "USA_1936"

starting_train_buffer = 5

if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "USA_1936_naval_mtg"
	else = {
		set_naval_oob = "USA_1936_naval_legacy"
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "USA_1936_air_bba"
		set_technology = {
			iw_small_airframe = 1
			iw_medium_airframe = 1
			engines_1 = 1
			aa_lmg = 1
			#early_bombs = 1
			air_torpedoe_1 = 1
		}
	else = {
		set_air_oob = "USA_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			cv_CAS1 = 1
			early_bomber = 1
		}
	}
}

IF = {
	limit = {
		has_dlc = "No Compromise, No Surrender"
	}
	create_faction_from_template = faction_template_usa_commonwealth
}

set_research_slots = 4
set_stability = 0.45
set_war_support = 0
add_command_power = 20

set_variable = { var = senators_support value = 48 }
set_variable = { var = senators_total value = 96 }
set_variable = { var = representatives_support value = 218 }
set_variable = { var = representatives_total value = 435 }
set_variable = { var = quorum_low value = 39 }
set_variable = { var = quorum_medium value = 49 }
set_variable = { var = quorum_high value = 58 }
USA_recalc_congress_icon_frames = yes

USA = {
	country_event = { id = usa.50 days = 2 }
	country_event = { id = usa.51 days = 2 }
}

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_trucks = 1
	tech_support = 1	
	gw_artillery = 1
	marines = 1
	basic_train = 1
	engine_tech_1 = 1
}

#set_grand_doctrine = superior_firepower
set_grand_doctrine = new_base_strike

add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.3
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.8
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.4
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}
	add_ideas = bureau_of_ordnance_spirit
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_carrier = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		#basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		#improved_airplane_launcher = 1
		basic_dp_light_battery = 1
	}
	add_ideas = MTG_naval_treaty_adherent
}
##Monroe Doctrine - We are trying to just remove the dlc check and see what, if any, things break. Will ask QA and BETAs to test new system both with and without ToA
#IF = {
#	limit = { has_dlc = "Trial of Allegiance" }
	add_ideas = USA_monroe_doctrine_enforcer
#}
#IF = {
#	limit = { NOT = { has_dlc = "Trial of Allegiance" }	}
#	give_guarantee = CAN
#	give_guarantee = MEX
#	give_guarantee = CUB
#	give_guarantee = HAI
#	give_guarantee = DOM
#	give_guarantee = GUA
#	give_guarantee = HON
#	give_guarantee = ELS
#	give_guarantee = NIC
#	give_guarantee = COS
#	give_guarantee = PAN
#	give_guarantee = VEN
#	give_guarantee = COL
#	give_guarantee = ECU
#	give_guarantee = PRU
#	give_guarantee = BRA
#	give_guarantee = BOL
#	give_guarantee = CHL
#	give_guarantee = PAR
#	give_guarantee = ARG
#	give_guarantee = URG
#}

#set_grand_doctrine = superior_firepower
set_grand_doctrine = new_base_strike
#set_grand_doctrine = new_strategic_destruction

#set_sub_doctrine = assault_infantry
#add_mastery = {
 #   amount = 25
#    sub_doctrine = assault_infantry
#}
#set_sub_doctrine = line_of_battle
#add_mastery = {
#    amount = 25
 #   sub_doctrine = line_of_battle
#}
set_sub_doctrine = air_subdoctrine_escort_fighter
add_mastery = {
    amount = 25
    sub_doctrine = air_subdoctrine_escort_fighter
}


set_convoys = 700


set_politics = {
	ruling_party = democratic
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 99
	communism = 1
}

add_ideas = {
	undisturbed_isolation
	great_depression
	disarmed_nation
	free_trade
	home_of_the_free
}


# DIPLOMACY
set_autonomy = {
	target = PHI
	autonomous_state =  autonomy_colony
}
####################		1930 		#######################
recruit_character=Herbert_Hoover
recruit_character=ct_Isaac_White
recruit_character=ct_Willard_Paul
recruit_character=ct_Charles_Lockwood
recruit_character=Alan_Kirk
recruit_character=Aubrey_Fitch
recruit_character=Arthur_Radford
recruit_character=Arthur_Carpender
recruit_character=Ben_Lear
recruit_character=Alexander_Vandegrift #error?
recruit_character=Arthur_Hepburn
recruit_character=Carlos_Brewer
recruit_character=Charles_Billingslea
recruit_character=Charles_Bonesteel_Jr
recruit_character=Charles_Corlett
recruit_character=Charles_Ryder
recruit_character=Clarence_Lionel_Adcock
recruit_character=Creighton_Abrams
recruit_character=Daniel_Barbey
recruit_character=Edward_Almond
recruit_character=Elbridge_Gerry_Chapman
recruit_character=Emil_Reinhardt
recruit_character=Ernest_Harmon
recruit_character =Franklin_Sibert
recruit_character =Fred_Walker
recruit_character =Frederick_Gilbreath
recruit_character =george_grunert
recruit_character =Gustav_Braun
recruit_character =Harold_Chase #error?
recruit_character =Hobart_Gay
recruit_character =holland_smith
recruit_character =Husband_Kimmel
recruit_character = Innis_Swift
recruit_character = jacob_devers
recruit_character= James_Alger
recruit_character= james_gavin
recruit_character= James_Van_Fleet
recruit_character= John_Dahlquist
recruit_character= John_Lucas
recruit_character= John_Millikin
recruit_character= John_S_McCain_Sr
recruit_character= John_Wood
recruit_character= Jonas_Ingram
recruit_character= Joseph_Mcnarney
recruit_character= Julius_Ochs_Adler
recruit_character= Lemuel_Shepherd_Jr
recruit_character= Lloyd_Mustin
recruit_character= Louis_Denfeld
recruit_character=Matthew_Ridgway
recruit_character=Oliver_Smith
recruit_character=Paul_Wilkins_Kendall
recruit_character=Pedro_del_Valle
recruit_character=Ralph_Ofstie
recruit_character=Robert_Eichelberger
recruit_character=Robert_Frederick
recruit_character=ct_Harry_Collins
recruit_character=Roderick_Allen
recruit_character=Roscoe_Woodruff
recruit_character=Roy_Geiger
recruit_character=Samuel_Cumming
recruit_character=Simon_Buckner_Jr
recruit_character=Stafford_Irwin
recruit_character=Terry_Allen
recruit_character=Theodore_Roosevelt_Jr
recruit_character=Thomas_Hart
recruit_character=Thomas_Watson
recruit_character=Troy_Middleton
recruit_character=Vernon_Prichard
recruit_character=Wade_Haislip
recruit_character=Walden_Ainsworth
recruit_character=Walter_Short
recruit_character=Willard_Wyman
recruit_character=William_Bergin
recruit_character=William_Hoge
recruit_character=William_Rupertus
recruit_character=William_Standley
recruit_character=Willis_Lee
recruit_character=Willis_Crittenberger
recruit_character= James_Richardson
recruit_character= Norman_Scott
recruit_character= ct_Herman_Kramer
recruit_character= ct_John_Hilldring
recruit_character= ct_John_Devine
recruit_character= ct_Raymond_McLain
recruit_character= ct_john_odaniel
recruit_character= norman_cota
#political
recruit_character=frances_perkins
recruit_character=gerard_swope
#recruit_character=j_edgar_hoover
recruit_character=USA_hue_johnson
recruit_character=USA_william_knudsen
####################		1930 		#######################

recruit_character = USA_earl_browder
recruit_character = USA_william_dudley_pelley
recruit_character = USA_franklin_delano_roosevelt
recruit_character = USA_george_s_patton
recruit_character = USA_omar_bradley
recruit_character = USA_dwight_d_eisenhower
recruit_character = USA_geoffrey_keyes
recruit_character = USA_lucian_truscott
recruit_character = USA_mark_clark
recruit_character = USA_douglas_macarthur
recruit_character = USA_walter_krueger
recruit_character = USA_lloyd_fredendall
recruit_character = USA_leslie_mcnair
recruit_character = USA_russell_hartle
recruit_character = USA_leonard_gerow
recruit_character = USA_edward_brooks
recruit_character = USA_clarence_huebner
recruit_character = USA_alexander_patch
recruit_character = USA_william_simpson
recruit_character = USA_j_lawton_collins
recruit_character = USA_courtney_hodges
recruit_character = USA_joseph_stilwell
recruit_character = USA_oscar_griswold
recruit_character = USA_maurice_rose
recruit_character = USA_alexander_vandegrift
recruit_character = USA_ernest_king
recruit_character = USA_chester_w_nimitz
recruit_character = USA_william_halsey_jr
recruit_character = USA_frank_jack_fletcher
recruit_character = USA_raymond_a_spruance
recruit_character = USA_harold_rainsford_stark
recruit_character = USA_arleigh_burke
recruit_character = USA_charles_m_cooke_jr
recruit_character = USA_carnot_wheeler
recruit_character = USA_robert_goddard
recruit_character = USA_robert_oppenheimer
recruit_character = USA_curtis_lemay
recruit_character = USA_thomas_kinkaid
recruit_character = USA_henry_arnold
recruit_character = USA_dewitt_clinton_ramsey
recruit_character = USA_harold_mcclelland
recruit_character = USA_charles_lindbergh
recruit_character = USA_george_kenney
recruit_character = USA_john_cannon
recruit_character = USA_george_marshall
recruit_character = USA_carl_spaatz
recruit_character = USA_marc_mitscher
recruit_character = USA_jimmy_doolittle
recruit_character = USA_claire_lee_chennault
recruit_character = USA_john_winant
recruit_character = USA_henry_morgenthau
recruit_character = USA_william_donovan
recruit_character = USA_whittaker_chambers
recruit_character = USA_robert_taft
recruit_character = USA_donald_nelson
recruit_character = USA_joseph_mccarthy
recruit_character = USA_cordell_hull
recruit_character = USA_harold_ickes
recruit_character = USA_william_regnery
recruit_character = USA_joseph_patterson
recruit_character = USA_henry_stimson
recruit_character = USA_victor_perlo
recruit_character = USA_charles_coughlin
recruit_character = USA_harry_white
recruit_character = USA_native_american_council
recruit_character = USA_leslie_skinner
recruit_character = USA_edward_curtis_wells
recruit_character = USA_william_francis_gibbs
recruit_character = USA_andrew_mckee
recruit_character = USA_john_walter_christie
recruit_character = USA_vannevar_bush


recruit_character = USA_jonathan_wainwright

if = {
	limit = { has_dlc = "La Resistance" }
	create_operative_leader = {
		name = "Josephine Baker"
		GFX = GFX_portrait_josephine_baker
		traits = { operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { USA }
	}

	create_operative_leader = {
		name = "Virginia Hall"
		GFX = GFX_portrait_virginia_hall
		traits = { operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { USA }
	}
}


### VARIANTS ###
# 1936 Start #
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Barracuda Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Farragut Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Portland Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Pennsylvania Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "New Mexico Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Colorado Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 4
		}
	}

	create_equipment_variant = {
		name = "Yorktown Class"
		type = carrier_2
		upgrades = {
			ship_deckspace_upgrade = 1
			carrier_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "P-6" #export models only
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "P-26A" # Boeing P-26 Peashooter
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			fixed_auxiliary_weapon_slot_1 = bomb_locks
		}
		obsolete = yes
		icon = "GFX_USA_light_plane_2_medium"
	}
	create_equipment_variant = {
		name = "O2U" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_1_1x
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "SBU Corsair" #
		type = cv_small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = dive_brakes_small
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "BM-2" #
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "A-12" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_CAS1_medium"
	}
	create_equipment_variant = {
		name = "A-17" #
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_CAS1_medium"
	}
	create_equipment_variant = {
		name = "P-35A" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_light_plane_4_medium"
	}
	create_equipment_variant = {
		name = "P-36A" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_light_plane_5_medium"
	}
	create_equipment_variant = {
		name = "B-6A" #also covers other Keystone bombers
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
		icon = GFX_USA_early_bomber_medium
	}
	create_equipment_variant = {
		name = "B-10" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_medium_plane_1_medium"
	}
	create_equipment_variant = {
		name = "B-18" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_USA_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "P2Y" #
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "PBY" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = torpedo_mounting
			fixed_auxiliary_weapon_slot_2 = torpedo_mounting
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		icon = "GFX_USA_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "F4B" #also covers F2F
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_cv_fighter1_medium"
	}
	create_equipment_variant = {
		name = "F3F" #
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_cv_fighter1_medium"
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "M1 Combat Car"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "GFX_USA_basic_light_tank_medium"
	}
	create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
		name = "M2A2"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
			special_type_slot_2 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 4
		}
		icon = "GFX_USA_basic_light_tank_medium"
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {			# represents O/R class, S class
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Barracuda Class"			# represents Barracuda, Dolphin, Cachalot classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Porpoise Class"				# represents Porpoise, Shark, and Perch classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Clemson Class"				# represents Sampson, Caldwell, Clemson, and Wickes classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Farragut Class"				# represents Farragut, Porter, Mahan classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Omaha Class"
		type = ship_hull_cruiser_2
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Brooklyn Class"
		type = ship_hull_cruiser_2
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_3
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			front_1_custom_slot = ship_light_medium_battery_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Oglala Class"				#cruiser minelayers
		type = ship_hull_cruiser_1
		name_group = USA_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Pensacola Class"			# Pensacola and Northampton classes
		type = ship_hull_cruiser_1
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Portland Class"				# Portland and New Orleans classes
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "New Orleans Class"
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Heavy Cruisers #
		create_equipment_variant = {
			name = "Wichita Class"
			type = ship_hull_cruiser_2
			name_group = USA_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_3
				fixed_ship_secondaries_slot = dp_ship_secondaries_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_medium_battery_2
			}
		}
	# Battleships #
	create_equipment_variant = {
		name = "New York Class"					# represents Wyoming (Arkansas) and New York classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Pennsylvania Class"				# represents Pennsylvania, Nevada, Tennessee, and New Mexico classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Colorado Class"				
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
		obsolete = yes
	}
	# Carriers #
	create_equipment_variant = {
		name = "Lexington Class"
		type = ship_hull_carrier_conversion_bb
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ranger Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = ship_deck_space
			
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Yorktown Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
	}
}


# 1939 Start #
1939.1.1 = {
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		# Ship variants #
		create_equipment_variant = {
			name = "Salmon Class"
			type = submarine_2
			upgrades = {
				ship_reliability_upgrade = 1
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 1
			}
		}
		create_equipment_variant = {
			name = "Benson & Gleaves Class"
			type = destroyer_2
			upgrades = {
				ship_torpedo_upgrade = 3
				destroyer_engine_upgrade = 3
				ship_ASW_upgrade = 3
				ship_anti_air_upgrade = 3
			}
		}
		create_equipment_variant = {
			name = "Wasp Class"
			type = carrier_2
			upgrades = {
				ship_deckspace_upgrade = 2
				carrier_armor_upgrade = 2
				ship_engine_upgrade = 2
				ship_reliability_upgrade = 2
			}
		}
		# 1941
		#create_equipment_variant = {
		#	name = "South Dakota Class"
		#	type = battleship_2
		#	upgrades = {
		#		ship_reliability_upgrade = 3
		#		ship_engine_upgrade = 3
		#		ship_armor_upgrade = 3
		#		ship_gun_upgrade = 3
		#	}
		#}
	}
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		create_equipment_variant = {
			name = "F2A Buffalo" #
			type = cv_small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = empty
			}
		}
		create_equipment_variant = {
			name = "Vindicator" #
			type = cv_small_plane_cas_airframe_1
			modules = {
				fixed_main_weapon_slot = bomb_locks
				engine_type_slot = engine_2_1x
				special_type_slot_1 = dive_brakes_small
			}
		}
		create_equipment_variant = {
			name = "Devastator" #
			type = cv_small_plane_naval_bomber_airframe_1
			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				engine_type_slot = engine_2_1x
				special_type_slot_1 = empty
			}
		}
		create_equipment_variant = {
			name = "B-23" #
			type = medium_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_2_2x
				special_type_slot_1 = lmg_defense_turret
			}
			icon = "GFX_USA_tactical_bomber1_medium"
		}
		create_equipment_variant = {
			name = "YA-19" #
			type = small_plane_cas_airframe_1
			modules = {
				fixed_main_weapon_slot = bomb_locks
				fixed_auxiliary_weapon_slot_1 = light_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "A-20" #
			type = small_plane_cas_airframe_2
			modules = {
				fixed_main_weapon_slot = small_bomb_bay
				fixed_auxiliary_weapon_slot_1 = small_bomb_bay
				fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
				engine_type_slot = engine_2_2x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "GFX_USA_CAS2_medium"
		}
		create_equipment_variant = {
			name = "B-17" #
			type = large_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = large_bomb_bay
				fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				engine_type_slot = engine_3_4x
				special_type_slot_1 = hmg_defense_turret_2x
				special_type_slot_2 = hmg_defense_turret_2x
				special_type_slot_3 = bomb_sights_1
			}
		}
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		# Submarines #
		create_equipment_variant = {
			name = "Salmon Class"				# represents Salmon and Sargo classes
			type = ship_hull_submarine_2
			name_group = USA_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_engine_slot = sub_ship_engine_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
		}
		# Destroyers #
		create_equipment_variant = {
			name = "Sims Class"					# represents Gridley, Bagley, Benham, Sims classes
			type = ship_hull_light_2
			name_group = USA_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_sonar_1
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Benson & Gleaves Class"
			type = ship_hull_light_3
			name_group = USA_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_sonar_2
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		
		# Battleships #
		create_equipment_variant = {
			name = "North Carolina Class"
			type = ship_hull_heavy_3
			name_group = USA_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_3
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_bb_2
				front_1_custom_slot = ship_heavy_battery_3
				mid_1_custom_slot = empty
				mid_2_custom_slot = dp_ship_secondaries_2
				mid_3_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}
		# Carriers #
		create_equipment_variant = {
			name = "Wasp Class"
			type = ship_hull_carrier_1
			name_group = USA_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_2
				front_1_custom_slot = ship_deck_space
			}
		}
	}
	if = {
		limit = {
			NOT = {
				has_dlc = "By Blood Alone"
			}
		}
		create_equipment_variant = {
			name = "F2A Buffalo"
			type = cv_fighter_equipment_1
			upgrades = {
				cv_plane_gun_upgrade = 5
				cv_plane_range_upgrade = 0
				plane_engine_upgrade = 2
				plane_reliability_upgrade = 5
			}
		}
		create_equipment_variant = {
			name = "Martin M166"
			type = tac_bomber_equipment_0
			upgrades = {
				plane_tac_bomb_upgrade = 2
				plane_range_upgrade = 1
				plane_engine_upgrade = 2
				plane_reliability_upgrade = 3
			}
		}
	}
}
